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Viewing 19 posts - 21 through 39 (of 39 total)
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  • in reply to: Game Phase Related #469
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Hello Ravenblodt!

    Yes, this is a good idea, I will add this to the next release. In general it is sometimes quite annoying that you cannot undo any of your commands – which would be an alternative way of dealing with this issue. But I have discussed this with several players and so far we’ve all agreed to live with it. I could also relabel on those two commands to make it easier to distingish between them.

    Ben

    in reply to: Open for Match #464
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Thank you for the after action report. Sounds like you both had fun. Yes, those female snipers (thinking of Pavlichenko) were a dangerous lot 🙂

    Ben

    in reply to: Linux Tests Failing #460
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Yes, ok, could you please drill into the “fileassets” directory and from there into “scenarios” and post its contents?

    Thank you for your effort,
    Ben

    in reply to: Linux Tests Failing #455
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Yes, Ravenblodt is right, after Match->Hotseat->Create you would have to “Select Scenario” and only then you will see the list of scenarios. Click on one of them and hit “Select Scenario” again, then continue with creating the match (give it a name, create it and then finally(!) you will see your first match in the list you can start. It is too complicated, I have to admit. Reason is that the logic follow the online match creation. It could and should be simplified for hotseat matches in the future. At least with the upcoming release you will see additional information about each scenario while browsing the list (turns, nationalities, victory conditions).

    But maybe it has to do with copying the unzipped contents of the file to this “bin” directory under your home directory? Please make sure that the fileassets directory is accessible for the game. For me it is sufficient to unzip the contents of the downloaded ww2t file to my tmp directory, set the executable to executeable and start the game. Just like Ravenblodt said.

    in reply to: Linux Tests Failing #445
    ww2t_Ben
    ww2t_Ben
    Keymaster

    hello,

    just a quick answer for now: on your second (fedora) try it looks good. if you enter play mode and choose hotseat you have to create a match first. Go Play Match->Hotseat->Create. only then you will be presented with a list of scenarios. the paths looks correct, please ckeck that the directory …ww2t/ww2t_0.1.65a_Data/fileassets/scenarios contains the 4 scenario files.

    let me know if this helped.

    ben

    • This reply was modified 8 years, 2 months ago by ww2t_Ben ww2t_Ben.
    • This reply was modified 8 years, 2 months ago by ww2t_Ben ww2t_Ben.
    in reply to: Upcoming Map #431
    ww2t_Ben
    ww2t_Ben
    Keymaster

    yes, basic to hit process is working already. still lots of things missing though 🙂

    in reply to: Los tool #424
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Yes, this “order of battle” or to-do-list is a good idea when playing bigger scenarios. So far there is no such feature, but it wouldn’t be difficult to implement. I will probably work on this once the first scenarios of a certain size come up. Since the most important actions like a unit having fired or moved are “flagged” on top of a stack you get a rough idea of which unit performed an action in this phase already or not. In the Rout phase you already see all units that MUST rout highlighted (red brackets). Ignoring them would lead to their loss. Same is true for Close Combat, which is fully event based – so you will be guided through it.

    Ok, let us know when you feel ready for a test match. You would have to make an appointment here in the forums because the online service does not allow any private messges so far (will be added soon).

    Ben

    in reply to: Los tool #416
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Thank you very much for your feedback! Yes, LOS always comes as a suprise – kind of. I tried to imitate the spirit of the rule book which says that you are not allowed to probe LOS before announcing your attacks. So that is why there is no LOS “tool”. Of course playing on the computer against someone who doesn’t sit beside you makes is possible to cheat (simply by measuring on your screen). My idea is to improve on this in the way that in the future you will be able to switch between the 2D and a 3D view of the map. This should allow you to actually get an idea about the LOS without knowing the rules regarding blind hexes etc.

    What do you mean by selectable unit lists? The Counter inspector on the left hand side is the tool to select units from one or more locations.

    If you fancy a match please let me know, there’s a couple of players and maybe we can arrange something.

    Ben

    • This reply was modified 8 years, 3 months ago by ww2t_Ben ww2t_Ben.
    in reply to: the program "freezes" my pc #370
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Hello,

    which version did you try? the 32-bit or the 64-bit? If you are unsure please try the 32-bit version. I haven’t tested under Windows XP admittedly, but Win7,8 and 10 are fine.

    in reply to: Test Match #314
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Absolutely! I will send you an email to exchange our contact details.

    Ben

    in reply to: Setup phase – support weapons #300
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Hello,

    you have to select 1 Support Weapon and 1 Unit the SW should be assigned to and hit the “Setup Assign SW” button. In order to specifically select those two Player Counters (and not any other Units) Shift-click on another stack in the map (this way you can select Units from more than one location) and click (toggles the select status) on a Counter in the Counter Inspector in order to select/deselect unwanted Units/SWs. If the “Setup Assign SW” still does not become available check what the Tooltip says what is missing.

    All Setup changes can be done repeatedly as long as you haven’t commited your setup.

    Ben

    • This reply was modified 8 years, 5 months ago by ww2t_Ben ww2t_Ben.
    in reply to: I am available too for play testing #281
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Hello Biondino,

    sorry, I don’t know why I do not receive notifications for new forum posts… I’m still in the process of getting the Concealment release ready and have been slowed down over the summer. But now it won’t take much more time. It would be great if you could help me playtesting WW2T after this next release, ok?

    Ben

    in reply to: How do you move units? #276
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Absolutely! That’s what I’m here for 🙂

    Almost all commands are a combination of

    – selection of the unit(s)
    – selection of a hex/location OR selection of enemy unit(s)

    In your case, select the stack you want to move. Select/deselect units from the stack in the left hand side Counter Inspector until you have only those units selected you want to move. Then (or before, the order is not important) select the hex (and/or location in case of upper building levels) you want them to move (a location other than the ground level location can be selected in the right hand Hex Inspector). Hover over the “Move” button to find out what is missing/wrong to get a tooltip OR if everything is alright, hit it.

    All this is only possible in the Movement Phase of course.

    in reply to: App takes control of the computer #195
    ww2t_Ben
    ww2t_Ben
    Keymaster

    It doesn’t work like this: The way to move a Counter and for almost all other actions is like this:

    First, you have to be in the Movement Phase (if you are playing your first Scenario it starts with a singular Setup Phase, then with the first Prep Fire Phase and so on). Just for trying: advance with “End Phase” until the Infobar at the top says “Phase: Movement Phase”. In order to advance to the next phase sometimes the approval of both players is required, this is the case for example for Rally Phase. “Switch Player” to play both sides alternating, so one player has to hit “End Phase” in Rally Phase, then Switch Player and the other has to “End Phase” as well. The game then moves on to Prep Fire. Since Prep Fire can only be played by the Attacker, only he has to “End Phase” in order to advance to the Movement Phase. In a LAN or Online game this is of course less cumbersome because you are just playing one side.

    So, now to answer your question: You are in the Movement Phase, make sure you are playing the Attacker: The Infobar at the top states which “Player” you are currently playing, i.e. Russian. It also mentiones who is the Attacker and who the Defender in this Player Turn. Now you click on a stack of Units. On the left hand side all Units and their SW are listed. All have a yellow border which means they are selected. You can deselect individual Units or SW by clicking again on them in the Counter Inspector on the left hand side. Once you have selected the Units you would like to move you look at the Toolbar at the bottom which lists all the available commands: Move, Minimum Move, Assault Move etc. If those buttons are still not fully colored (orange) something is missing. Hover with your mouse pointer over a button to see a Tooltip. It will probably tell you that you also have to select a Hex to move to. So left click on a hex adjacent to those units. Once the Units and a Hex are selected (yellow border) the Move command should become available. Hover over it again (without clicking yet) and the Tooltip informs you about the cost in MF. Now click on the button to actually Move. This is how almost all commands work with the exception of Close Combat phase where you configure a special roster lining up the units and attack groups.

    Thank you for your persistence, I know that it is mostly not self-explanatory yet. All players and testers so far have been introduced to the game by myself so it is good for me to get an idea of the learning curve involved. I will again update the manual with more details (Help forum: Player Manual).

    http://www.ww2t.com/forums/topic/player-guide/

    The reason not to drag&drop your units is, that you want to know the cost of certain actions before actually performing it and also whether a move/action is legal. If this would be validated only once you have dropped a unit into another hex you constantly would be frustrated because only afterwards you learn that this move is not possible and so on. I will probably add the possibilty to drag&drop units for moving later as well for experts who know the costs involved etc. and as a quicker way to get things done. But the game is halted anyway once you move a unit and the other player has to “Pass” or First Fire at the moving unit before you can move another hex.

    • This reply was modified 8 years, 11 months ago by ww2t_Ben ww2t_Ben.
    • This reply was modified 8 years, 11 months ago by ww2t_Ben ww2t_Ben.
    in reply to: App takes control of the computer #192
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Ok, sounds all good to me, WW2T is then installed correctly. If you find time please try to setup a Hotseat match and give it a try.

    Right click: There is no “menu” for right click anywhere in WW2T, the only occasion where you could right click is when inspecing a stack instead of selecting it. Left click is to select a stack in the map and to select/deselect individual counters in the left hand Counter Inspector. Right click on a stack in the map view is to inspect without selecting a counter or changing the existing selection.

    Here is a link on how to right click with a trackpad:

    http://www.cnet.com/how-to/five-ways-to-right-click-on-a-mac-trackpad/

    • This reply was modified 8 years, 11 months ago by ww2t_Ben ww2t_Ben.
    in reply to: App takes control of the computer #185
    ww2t_Ben
    ww2t_Ben
    Keymaster

    The menu you are describing starting with “WW2T Mode” is the Infobar of WW2T. If you move your mouse cursor right up to the screen top (and wait a second the menu of the app itself should come up. But this is also not a must for playing the game…

    Did you drag and drop the app from inside the DMG you have downloaded into your Application folder of the Mac? This way you install the app permanenty and this might be required instead of running it from the mounted DMG. So that you can see WW2T in your apps folder and run it from there?

    Your OSX is Snow Leopard (10.6.x), I do not have a Mac for testing it under this OS. My Mac runs 10.9.5. But since you now get into WW2T and it seems you can also exit it correctly (via Exit Game) – it seems to be ok. Still it is strange you cannot switch to another app while running WW2T.

    Were you able to start your first Hotseat match?

    in reply to: App takes control of the computer #181
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Ok, I’ve updated the “Hotseat” section of the manual. Indeed it did not really explain in detail what to do and that you are going to play a “match” and not a “scenario”.

    in reply to: App takes control of the computer #178
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Hello Frank,

    thank you very much for your input, these are some valid point you bring up!

    I cannot confirm what you said about the “blocking” of other apps. Once you have submitted the initial popup with the choice to select your screen resolution and you are inside the game (Main Menu: Exit Game, Play, Edit Map, Edit Scenario) you should be able to access a menu at the screen top by sliding your mouse pointer to the screen top as well as your docking bar by sliding the pointer to the screen bottom. It should also be possible to Cmd-Tab into other programs running. Once the top menu bar becomes visible it should contain the Apple symbol, “WW2T” and “Window”. Do you see that?

    Now regarding the menu navigation: Yes, I agree, switching between the commands in the bottom bar and the bottons that appear in the top center is not ideal. Think of the latter ones as a dialogs with their own buttons. But the navigation should definitely improve.

    The main menu sais “Play”, “Edit Map” and “Edit Scenario”. Those related to very different program parts, namely the Scenario Editor for creating and editing scenarios (has nothing to do with playing a match) and the Map Editor (same for maps). These work but the Player Manual in the Help forum does not explain them. I will add a description soon.

    The confusion comes from understanding that you are playing a “Match”, not a scenario. You could play the same scenario “ViervilleRetaken” against Bob and against Bill, so in 2 different matches. So for you the way to play goes like this:

    Select Play -> Hotseat -> Create ->

    Now you are in the dialog to create a match (which references a Scenario), type in a

    Match name
    Select Scenario (button in the top bar) or type in the name
    Choose which role you want to play (button is grey when selected)

    then “Create Match” with the button in the top bar.

    You have to do this only once for a new match. From now on you will see the newly created match in the list of matches. You click on it and hit the “Load” button.

    So now you could always just Play -> Hotseat -> Click on match -> Load

    and you are in the game.

    You could also click on “Load from Autosave” which will load a match from the Start of the last phase entered (i.e. Prep Fire).

    I will clarify this section in the Manual. I’m going to change the naming of the buttons so that it clearly says in the main menu “Play Match” and not just Play…

    I could add a breadcrumb that informs you where you are in the menu flow.

    • This reply was modified 8 years, 11 months ago by ww2t_Ben ww2t_Ben.
    in reply to: App takes control of the computer #171
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Hello Frank,

    thank you for giving it a try. Most likely your are using the wrong .app for your OSX. Please download and install the 64bit version. All recent Core i3, i5, and i7 Mac computers have 64-bit processors. To be sure type into the terminal app/xterm

    uname -a

    and it will tell you what OSX is running on your computer.

    Currently the screen resolution dialog is always popping up to let users play with those values. It is recommended to use the full screen resolution and at least quality “Good”. Don’t worry about Joystick, currently the game is played with keyboard commands for moving/zooming the map and mouse/trackpad for selecting things. After hitting “Play!” the game should come up.

    Please let me know if it is the issue with the wrong 32/64 bit binary.

    Besides: In case you are interested in playing one of the scenarios with me I will set up one or two. You could apply for one via the Online play option (after registering a user, please see the Manual in the Help board).

    Ben

Viewing 19 posts - 21 through 39 (of 39 total)