It’s been quite for a while and much less progress has been made during the last couple of months as I wished for. Anyway, I’m still working on the 3D map and almost all terrain types have been implemented already. What is still missing are all actual units and weapons. But in the first version they will simply be depicted as counters like in the 2D map. BUT they will appear at their correct position (horizontal, vertical) inside the 3D world so you can actually see whether a unit resides in the 2nd story of a building or on ground level. What else are my plans for 2017? Hopefully I’m able to implement a first version of AI – a computer opponent. This has often been demanded and I’m finally convinced that it is doable. Thank you for all the support so far. I wish you a Happy New Year 2017!