Upcoming version 0.2 with Map Editor and Ordnance
You haven’t heard from me for a while now but this doesn’t mean I’m not busy with preparing the upcoming version 0.2.0. It will be the next major step for WW2T on its way to a fully fledged tactical wargame of the Second World War. We finally move on to a totally new combat system covering ordnance. The first scenario on offer will feature a Russian infantry howitzer that can fire high explosives as well as smoke. Believe it or not – smoke will also be animated and no longer be presented by a plain counter in the map! Together with smoke a basic weather simulation makes its appearance (wind, rain). All building artwork has been overhauled. New terrain types will be featured in a completely new map (thanks to Jacksboro who is currently setting up the map!): walls, hedges, bridges, row houses, rubble. The UI will be much less cluttered and lets you see more of the map and less dialogs. With it comes a new way to select your units in the map – I hope it will be less complicated than the old way. Last but not least the map editor should be usable for a broader audience, since it no longer requires you to issue commands via the console. We will start testing the new version soon. Hopefully I can release it in less than a month from now on.
Awesome 🙂 Looking forward to it !
How will it be with the smoke hexes, can suppressive fire be applied to the hex/hexes ? I kind of remember a rule about that, in SL.
Smoke (whether grenades thrown by infantry or shells shot by guns) is a hindrance to LOS (i.e. does not blocked it) and also adds 1 MF to movement. The hindrance is +2/+3 depending on smoke type and whether the units are inside the smoke hex itself. So you can shoot at or through smoke hexes – it is just more difficult.
Good stuff Ben 🙂
This great game just keeps getting better and better!! In my opinion, there is no alternativ on the market that can match it. ASL at its best!
Great work Ben 🙂
Cool, thank you!
How long until 0.2 comes out ??
🙂
I’ve finally started testing now. There were many new terrain features that caused further rule extensions (crest position, wall advantage, entrenchments, row house bypass etc.). So, realistically speaking, it will take another 2-3 weeks from now on if no major issues come up during tesing.