welcom to the forum! Well, at the moment it is multi-player only and no AI available to play against the computer. But I spent some thoughts on AI and indeed SASL would be a good guideline on how to instruct a computer opponent.
This reply was modified 4 years, 2 months ago by ww2t_Ben.
in my opinion when the engine is ready it will be a piece of cake to program kiblers in genius ai.it needs no special code since its identical to the rest of the game’s mechanics with some very cool features a dice can cross reference. but at anyrate I know its not something to deal with now. but if you go with an ai someday that’s the one I recommend.
Ben Keep going! your engine is quite genius and we all are looking forward to your plans unless that plan is to stop:P the 3d map looks fantastic and will turn the rules into a true miniature experience and make play of the game leagues ahead of tigers wich fails me in so many ways.