Home Forums Feature requests SASl!

This topic contains 6 replies, has 5 voices, and was last updated by  KarinaNuh 5 years, 8 months ago.

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  • #514

    Achsah
    Participant

    I think this engine will make sasl what it should be and has a very simple ai. of coarse this would be doable only after the basic game is tight.

    #516
    ww2t_Ben
    ww2t_Ben
    Keymaster

    Hello Achsah,

    welcom to the forum! Well, at the moment it is multi-player only and no AI available to play against the computer. But I spent some thoughts on AI and indeed SASL would be a good guideline on how to instruct a computer opponent.

    Ben

    • This reply was modified 8 years ago by ww2t_Ben ww2t_Ben.
    #517

    Achsah
    Participant

    in my opinion when the engine is ready it will be a piece of cake to program kiblers in genius ai.it needs no special code since its identical to the rest of the game’s mechanics with some very cool features a dice can cross reference. but at anyrate I know its not something to deal with now. but if you go with an ai someday that’s the one I recommend.

    #605

    Achsah
    Participant

    Ben Keep going! your engine is quite genius and we all are looking forward to your plans unless that plan is to stop:P the 3d map looks fantastic and will turn the rules into a true miniature experience and make play of the game leagues ahead of tigers wich fails me in so many ways.

    #606
    Jacksboro
    Jacksboro
    Participant

    Hello Achsah,
    Nice to meet you. Ben and I played a lot a while back ago. Where are you located? I am US Eastern. Maybe we could get a game started together?
    Cya!

    @Ben – Grüße aus den Staaten Du alter Häuslebauer!! 🙂

    #619

    perivj
    Participant

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    #628

    KarinaNuh
    Participant
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