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Features
- Ordnance (To Hit process, ammuntion types)
- Weather conditions (wind direction/force)
- Wall Advantage
- Crest status
- Unit substitution, ELR
- Ammunition shortage
- Terrains: walls, hedges, rowhouses, rubble, gully, bridges, trenches, foxholes
- UI reorganization: Chat window, reduced Hex Inspector, Counter inspector map overlay, Phase Bar, Setup Dashboard
- Fire Attack tooltips display probability
- Animations and particles for explosions, smoke
- Map Editor
- New scenario Way To The Volga
- Scenario Special Rules capability
Bugfixes
- Close Combat takes broken and concealed/hidden units correctly into account
- Rout phase is event based, not possible to miss a unit anymore
- No longer possible to end phase while in dash move
- Opportunity Fire flag removed when unit breaks
- Fire lane no longer possible with broken unit
- SAN number no longer mixed up between Attacker/Defender
- Certain bypass moves were not possible
- Desperate flag now remains if adjacent to known armed enemy unit
- Spraying Fire no halfed again against empty location
- Unit that has fired SW can no longer move
- “F” follow key stopped working after Alt-Tab into Window desktop
- Deliberate move of units into non-center location prevented
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