The next Alpha version (0.1.20a) will be published in a week from now if everything goes fine. It will feature Double Time when moving Infantry, Sustained Fire and an overhauling of Fire Groups which should now work correctly (including multi-location FGs and leader direction).

I’ve also focused on improving the traceability of actions taken by your opponent which currently is kind of hard because it is only logged to the console. For this I’ve added an Event system that displays Fire Attacks and Movement actions and lets you jump to their location in the map. For the first time the Line of Sight is also displayed as the result of a Fire Attack with exact depictions on where a LOS breaks or hindrance comes into play. Last but not least Bypass movement will be made available.