WW2T released

Our first alpha version has been officially released. Please read the announcement in the Forums as well as any accompanying help articles. You can download what in the future will be the most complex tactical simulation of World War II from the Download page for Windows, Linux and Mac OSX PCs.
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Approaching first Alpha version

If I don't run into major problems during this week it is likely that the first official alpha version of WW2T is going to be released by the end of next week. I do my best to make the 2 scenarios the game ships with playable without the chance of encountering any fatal bugs. I will provide binaries for all major PC platforms, Linux 32/64 Bit, Windows 32/64 Bit and Max OSX. Another focus of this week's work will be to provide a first (and very rough) player manual and also to open the forums section of the WW2T web page.
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Second scenario ready to play

The second scenario "Vierville retaken" is ready to play. In order to make it work an extension regarding offboard units and setup had to be implemented. The scenario is significantly easier to understand and to play because it features no Support Weapons, just plain infantry, namely Squads, Half Squads and Leaders. The postponed entry of the majority of forces on both sides up to and including turn 3 of the game adds a lot of excitement and variation to the game play.
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Web service user interface

Until now the UI to access the web service in order to play online was accessible only through the console. Though the looks are still basic at least this is no longer the only option. From now on zou can easily access online matches, create new matches and start an online match via the game interface.
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Online matches

The main focus of WW2T lies on the possibility to play online against each other while earning a ratingĀ  similar to AREA or ELO. For this WW2T provides a web service for matchmaking that allows every player to list matches he would like to play as well as to apply for matches posted by other players. Once the 2 players have found each other and are both online the actual scenario is played P2P. Only the result is later submitted back to the WW2T web service in order to update the rating. All 3 play modes work now in their most basic form: hotseat, LAN game and Online game. From now on I will solely focus on usability issues during the game play to make it more accessible. A first release of the initial Alpha version looks likely in roughly a month from now.
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LAN play mode

There will be 3 modes to play against another human player. Hotseat, over LAN and over the Internet. Hotseat and LAN modes are mostly implemented so next will be to connect two players via the webservice.
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Development Update

A small sneak preview of the current state of development. I'm done with the basic functionality of all 8 phases. Next task will be to connect all phases and let players complete a full turn. After this I'm going to implement the Network connectivity.
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