﻿<?xml version="1.0" encoding="utf-8"?>
<Scenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <name>ViervilleRetaken</name>
  <description>Vierville which had been conquered by the 101st Airborne Division on D-Day was left virtually void of American troops the following day. This gave the Germans the opportunity to move in and to prevent the Allies access by road to Saint-Côme-du-Mont. Soon afterwards the 506th Parachute Infantry Regiment had to retake Vierville from the Germans in a fierce battle.</description>
  <descriptionVictoryConditions>The Americans win if after 5 Turns they control the buildings (12,4), (13,4), (14,6) and (14,7).</descriptionVictoryConditions>
  <nextCounterID>42</nextCounterID>
  <commandIndex>0</commandIndex>
  <mapName>ViervilleRetaken</mapName>
  <turn>0</turn>
  <sanAttacker>3</sanAttacker>
  <sanDefender>3</sanDefender>
  <maxTurns>5</maxTurns>
  <attackerHasEndedPhase>false</attackerHasEndedPhase>
  <defenderHasEndedPhase>false</defenderHasEndedPhase>
  <scenarioAttacker>German</scenarioAttacker>
  <scenarioDefender>American</scenarioDefender>
  <setupFirst>scenarioDefender</setupFirst>
  <moveFirst>scenarioAttacker</moveFirst>
  <actor>both</actor>
  <attacker>scenarioAttacker</attacker>
  <defender>scenarioDefender</defender>
  <phaseName>Setup</phaseName>
  <phaseNumber>0</phaseNumber>
  <phaseStep>start</phaseStep>
  <attackerFieldPromotionMMC>-1</attackerFieldPromotionMMC>
  <players>
    <string>German</string>
    <string>American</string>
  </players>
  <infantriesAttemptedRally />
  <infantriesAttemptedDeploy />
  <infantriesAttemptedRecombine />
  <infantryRecoveryAttempts />
  <infantrySWRepairAttempts />
  <buildingsMoppedUp />
  <knownEnemyUnits />
  <movingStacks />
  <closeCombatAttacks />
  <victoryCondition xsi:type="VictoryConditionOr">
   <orConditions>
    <AVictoryConditionBool xsi:type="VictoryConditionObjectiveControlBuilding">
      <player>scenarioAttacker</player>
      <data>
	<anyType xsi:type="xsd:int">453</anyType>
      </data>
    </AVictoryConditionBool>
    <AVictoryConditionBool xsi:type="VictoryConditionObjectiveControlBuilding">
      <player>scenarioAttacker</player>
      <data>
	<anyType xsi:type="xsd:int">454</anyType>
      </data>
    </AVictoryConditionBool>
    <AVictoryConditionBool xsi:type="VictoryConditionObjectiveControlBuilding">
      <player>scenarioAttacker</player>
      <data>
	<anyType xsi:type="xsd:int">457</anyType>
      </data>
    </AVictoryConditionBool>
    <AVictoryConditionBool xsi:type="VictoryConditionObjectiveControlBuilding">
      <player>scenarioAttacker</player>
      <data>
	<anyType xsi:type="xsd:int">458</anyType>
      </data>
    </AVictoryConditionBool>
    </orConditions>
  </victoryCondition>
  <counters>
    <Counter xsi:type="SetupArea">
      <id>0</id>
      <locationID>301</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>301</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>1</id>
      <locationID>302</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>302</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>2</id>
      <locationID>303</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>303</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
   </Counter>
    <Counter xsi:type="SetupArea">
      <id>3</id>
      <locationID>304</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>304</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="Squad">
      <id>7</id>
      <locationID>301</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>8</id>
      <locationID>302</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>9</id>
      <locationID>303</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="HalfSquad">
      <id>10</id>
      <locationID>304</locationID>
      <sorting>10020</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>3</fp>
      <range>3</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>6</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>11</id>
      <locationID>303</locationID>
      <sorting>13310</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Squad">
      <id>12</id>
      <locationID>1961</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>13</id>
      <locationID>1961</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>14</id>
      <locationID>1961</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>15</id>
      <locationID>1961</locationID>
      <sorting>13310</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>16</id>
      <locationID>1965</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>1965</int>
        <int>1960</int>
        <int>1961</int>
        <int>1962</int>
        <int>1963</int>
        <int>1964</int>
        <int>1967</int>
        <int>1966</int>
        <int>1968</int>
        <int>1969</int>
        <int>1970</int>
        <int>1971</int>
      </locationIDs>
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>17</id>
      <locationID>1950</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>1950</int>
        <int>1940</int>
        <int>1941</int>
        <int>1943</int>
        <int>1942</int>
        <int>1944</int>
        <int>1945</int>
        <int>1946</int>
        <int>1947</int>
        <int>1995</int>
        <int>1948</int>
        <int>1949</int>
        <int>1951</int>
        <int>1952</int>
        <int>1953</int>
        <int>1954</int>
        <int>1996</int>
        <int>1955</int>
        <int>1956</int>
        <int>1957</int>
        <int>1958</int>
        <int>1959</int>
      </locationIDs>
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>18</id>
      <locationID>2002</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>2002</int>
        <int>1985</int>
        <int>2001</int>
        <int>1987</int>
        <int>2000</int>
        <int>1989</int>
        <int>1999</int>
        <int>1991</int>
        <int>1998</int>
        <int>1993</int>
        <int>1997</int>
        <int>1983</int>
        <int>2003</int>
        <int>1981</int>
        <int>2004</int>
        <int>1979</int>
        <int>2005</int>
        <int>1977</int>
        <int>2006</int>
        <int>1975</int>
        <int>2007</int>
        <int>1973</int>
      </locationIDs>
    </Counter>
    <Counter xsi:type="Squad">
      <id>19</id>
      <locationID>1962</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>1</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>20</id>
      <locationID>1962</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>1</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>21</id>
      <locationID>1962</locationID>
      <sorting>13300</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>1</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>0</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="Squad">
      <id>22</id>
      <locationID>1963</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>23</id>
      <locationID>1963</locationID>
      <sorting>11030</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>7</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>14</bpv>
    </Counter>
    <Counter xsi:type="HalfSquad">
      <id>24</id>
      <locationID>1963</locationID>
      <sorting>10020</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>3</fp>
      <range>3</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>6</bpv>
    </Counter>
    <Counter xsi:type="HalfSquad">
      <id>25</id>
      <locationID>1963</locationID>
      <sorting>10020</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>3</fp>
      <range>3</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>5</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>6</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>26</id>
      <locationID>1963</locationID>
      <sorting>13320</sorting>
      <nationality>American</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>16</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>2</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-2</leadershipDRM>
    </Counter>
    <Counter xsi:type="Squad">
      <id>27</id>
      <locationID>1993</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>28</id>
      <locationID>1993</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>29</id>
      <locationID>1993</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <hexesPassed />
      <hexSidesPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>30</id>
      <locationID>1993</locationID>
      <sorting>13320</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Squad">
      <id>31</id>
      <locationID>1941</locationID>
      <sorting>11030</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>17</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>2</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>32</id>
      <locationID>1941</locationID>
      <sorting>11030</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>17</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>2</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>33</id>
      <locationID>1941</locationID>
      <sorting>11030</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>17</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>2</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>34</id>
      <locationID>1941</locationID>
      <sorting>13300</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>17</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>4</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="Squad">
      <id>35</id>
      <locationID>1998</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>1</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>2</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>36</id>
      <locationID>1998</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>1</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>2</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>37</id>
      <locationID>1998</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>1</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>2</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>38</id>
      <locationID>1998</locationID>
      <sorting>13330</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>1</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>2</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Squad">
      <id>39</id>
      <locationID>1991</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>2</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>40</id>
      <locationID>1991</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>2</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>41</id>
      <locationID>1991</locationID>
      <sorting>13330</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>18</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>2</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
  </counters>
  <unitsKIA />
  <supportWeaponsDestroyed />
</Scenario>