﻿<?xml version="1.0" encoding="utf-8"?>
<Scenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <name>StalingradTractorPlant</name>
  <description>The fighting takes place on October 6th, 1942 in Stalingrad and puts German first line troops against Russian Guards. The 37th Guards intended to counterattack after the Germans laid siege to the important Tractor Works.</description>
  <descriptionVictoryConditions>The German player wins if he controls at least 5 hexes of the Tractor Plant building (10,5) at game end. Otherwise the Russian player wins.</descriptionVictoryConditions>
  <nextCounterID>108</nextCounterID>
  <commandIndex>0</commandIndex>
  <mapName>StalingradTractorPlant</mapName>
  <turn>0</turn>
  <maxTurns>8</maxTurns>
  <attackerHasEndedPhase>false</attackerHasEndedPhase>
  <defenderHasEndedPhase>false</defenderHasEndedPhase>
  <scenarioAttacker>German</scenarioAttacker>
  <scenarioDefender>Russian</scenarioDefender>
  <setupFirst>scenarioDefender</setupFirst>
  <moveFirst>scenarioAttacker</moveFirst>
  <actor>both</actor>
  <attacker>scenarioAttacker</attacker>
  <defender>scenarioDefender</defender>
  <phaseName>Setup</phaseName>
  <phaseNumber>0</phaseNumber>
  <phaseStep>start</phaseStep>
  <attackerFieldPromotionMMC>-1</attackerFieldPromotionMMC>
  <sanAttacker>6</sanAttacker>
  <sanDefender>6</sanDefender>
  <players>
    <string>German</string>
    <string>Russian</string>
  </players>
  <infantriesAttemptedRally />
  <infantriesAttemptedDeploy />
  <infantriesAttemptedRecombine />
  <infantryRecoveryAttempts />
  <infantrySWRepairAttempts />
  <knownEnemyUnits />
  <movingStacks />
  <fireGroups />
  <closeCombatAttacks />
  <victoryCondition xsi:type="VictoryConditionGreaterEquals">
    <conditionA xsi:type="VictoryConditionAdd">
      <addConditions>
        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
          <boolCondition xsi:type="VictoryConditionObjectiveControlHex">
            <player>scenarioAttacker</player>
            <data>
              <anyType xsi:type="xsd:int">9</anyType>
              <anyType xsi:type="xsd:int">4</anyType>
            </data>
          </boolCondition>
        </AVictoryConditionNumber>
        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
          <boolCondition xsi:type="VictoryConditionObjectiveControlHex">
            <player>scenarioAttacker</player>
            <data>
              <anyType xsi:type="xsd:int">9</anyType>
              <anyType xsi:type="xsd:int">5</anyType>
            </data>
          </boolCondition>
        </AVictoryConditionNumber>
        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
          <boolCondition xsi:type="VictoryConditionObjectiveControlHex">
            <player>scenarioAttacker</player>
            <data>
              <anyType xsi:type="xsd:int">10</anyType>
              <anyType xsi:type="xsd:int">3</anyType>
            </data>
          </boolCondition>
        </AVictoryConditionNumber>
        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
          <boolCondition xsi:type="VictoryConditionObjectiveControlHex">
            <player>scenarioAttacker</player>
            <data>
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              <anyType xsi:type="xsd:int">4</anyType>
            </data>
          </boolCondition>
        </AVictoryConditionNumber>
        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
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            <player>scenarioAttacker</player>
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              <anyType xsi:type="xsd:int">5</anyType>
            </data>
          </boolCondition>
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        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
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              <anyType xsi:type="xsd:int">6</anyType>
            </data>
          </boolCondition>
        </AVictoryConditionNumber>
        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
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            <player>scenarioAttacker</player>
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              <anyType xsi:type="xsd:int">3</anyType>
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          </boolCondition>
        </AVictoryConditionNumber>
        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
          <boolCondition xsi:type="VictoryConditionObjectiveControlHex">
            <player>scenarioAttacker</player>
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              <anyType xsi:type="xsd:int">4</anyType>
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          </boolCondition>
        </AVictoryConditionNumber>
        <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
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            <player>scenarioAttacker</player>
            <data>
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              <anyType xsi:type="xsd:int">5</anyType>
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          </boolCondition>
        </AVictoryConditionNumber>
      </addConditions>
    </conditionA>
    <conditionB xsi:type="VictoryConditionValueInt">
      <value>5</value>
    </conditionB>
  </victoryCondition>
  <counters>
    <Counter xsi:type="SetupArea">
      <id>0</id>
      <locationID>558</locationID>
      <sorting>4000</sorting>
      <isRemoved>false</isRemoved>
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      </locationIDs>
      <concealmentPoints>18</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
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      <id>1</id>
      <locationID>354</locationID>
      <sorting>4000</sorting>
      <isRemoved>false</isRemoved>
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      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
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      <id>2</id>
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      <sorting>4000</sorting>
      <isRemoved>false</isRemoved>
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      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
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      <id>3</id>
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      <sorting>4000</sorting>
      <isRemoved>false</isRemoved>
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      <concealmentPoints>12</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
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      <id>4</id>
      <locationID>414</locationID>
      <sorting>4000</sorting>
      <isRemoved>false</isRemoved>
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      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="Squad">
      <id>5</id>
      <locationID>562</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>6</id>
      <locationID>562</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
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      <id>7</id>
      <locationID>562</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
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      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
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      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
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      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
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      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
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      <range>4</range>
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      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
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      <id>8</id>
      <locationID>557</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
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        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
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      <hasMoveEnded>false</hasMoveEnded>
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      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
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      <hasFired>false</hasFired>
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      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
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      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
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      <id>9</id>
      <locationID>557</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
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      <canSelfRally>false</canSelfRally>
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      <isBroken>false</isBroken>
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      <range>4</range>
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      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
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      <id>10</id>
      <locationID>557</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
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        <turn>0</turn>
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      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>11</id>
      <locationID>561</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>12</id>
      <locationID>561</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>13</id>
      <locationID>561</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>14</id>
      <locationID>556</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>15</id>
      <locationID>556</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>16</id>
      <locationID>556</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>18</id>
      <locationID>372</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>19</id>
      <locationID>372</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>20</id>
      <locationID>372</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>21</id>
      <locationID>373</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>22</id>
      <locationID>373</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>23</id>
      <locationID>373</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>24</id>
      <locationID>385</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>25</id>
      <locationID>385</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>26</id>
      <locationID>385</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>27</id>
      <locationID>386</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>28</id>
      <locationID>386</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>29</id>
      <locationID>386</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>30</id>
      <locationID>356</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>31</id>
      <locationID>356</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>32</id>
      <locationID>356</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>33</id>
      <locationID>355</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>34</id>
      <locationID>355</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>35</id>
      <locationID>355</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>36</id>
      <locationID>354</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>37</id>
      <locationID>354</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>38</id>
      <locationID>354</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>39</id>
      <locationID>374</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>40</id>
      <locationID>374</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>41</id>
      <locationID>374</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>42</id>
      <locationID>357</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>43</id>
      <locationID>357</locationID>
      <sorting>12030</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>45</id>
      <locationID>555</locationID>
      <sorting>14250</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>5</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-2</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>46</id>
      <locationID>373</locationID>
      <sorting>14240</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>4</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>47</id>
      <locationID>372</locationID>
      <sorting>14210</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>48</id>
      <locationID>374</locationID>
      <sorting>14210</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>49</id>
      <locationID>356</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>32</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>50</id>
      <locationID>357</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>43</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>51</id>
      <locationID>385</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>26</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>52</id>
      <locationID>386</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>29</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>53</id>
      <locationID>562</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>5</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>54</id>
      <locationID>562</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>6</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>55</id>
      <locationID>562</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>7</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>56</id>
      <locationID>557</locationID>
      <sorting>13210</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>4</fp>
      <range>10</range>
      <pp>5</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>10</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>57</id>
      <locationID>556</locationID>
      <sorting>13210</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>4</fp>
      <range>10</range>
      <pp>5</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>16</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="HeavyMachineGun">
      <id>58</id>
      <locationID>561</locationID>
      <sorting>13220</sorting>
      <isRemoved>false</isRemoved>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>6</fp>
      <range>12</range>
      <pp>5</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>13</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>3</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>3</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="Squad">
      <id>66</id>
      <locationID>394</locationID>
      <sorting>12110</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>E</clazz>
      <variant>2</variant>
      <fp>8</fp>
      <range>3</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>16</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>67</id>
      <locationID>394</locationID>
      <sorting>12110</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>E</clazz>
      <variant>2</variant>
      <fp>8</fp>
      <range>3</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>16</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>68</id>
      <locationID>394</locationID>
      <sorting>12110</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>E</clazz>
      <variant>2</variant>
      <fp>8</fp>
      <range>3</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>16</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>69</id>
      <locationID>393</locationID>
      <sorting>12110</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>E</clazz>
      <variant>2</variant>
      <fp>8</fp>
      <range>3</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>16</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>70</id>
      <locationID>393</locationID>
      <sorting>12110</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>E</clazz>
      <variant>2</variant>
      <fp>8</fp>
      <range>3</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>16</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>71</id>
      <locationID>393</locationID>
      <sorting>12110</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>E</clazz>
      <variant>2</variant>
      <fp>8</fp>
      <range>3</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>3</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>16</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>72</id>
      <locationID>406</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>73</id>
      <locationID>406</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>75</id>
      <locationID>406</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>78</id>
      <locationID>405</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>79</id>
      <locationID>405</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>80</id>
      <locationID>405</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>81</id>
      <locationID>418</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>82</id>
      <locationID>418</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>83</id>
      <locationID>418</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>84</id>
      <locationID>420</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>85</id>
      <locationID>420</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>86</id>
      <locationID>420</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>87</id>
      <locationID>421</locationID>
      <sorting>12050</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>88</id>
      <locationID>394</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>67</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>89</id>
      <locationID>394</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>68</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>90</id>
      <locationID>420</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>86</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>91</id>
      <locationID>421</locationID>
      <sorting>13200</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>87</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>92</id>
      <locationID>418</locationID>
      <sorting>13210</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <fp>5</fp>
      <range>12</range>
      <pp>3</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>82</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>93</id>
      <locationID>418</locationID>
      <sorting>13210</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <fp>5</fp>
      <range>12</range>
      <pp>3</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>83</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>94</id>
      <locationID>406</locationID>
      <sorting>13210</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <fp>5</fp>
      <range>12</range>
      <pp>3</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>75</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="HeavyMachineGun">
      <id>95</id>
      <locationID>406</locationID>
      <sorting>13220</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <fp>7</fp>
      <range>16</range>
      <pp>4</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>73</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>3</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>3</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="Flamethrower">
      <id>96</id>
      <locationID>393</locationID>
      <sorting>13230</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <fp>24</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>71</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>10</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="Flamethrower">
      <id>97</id>
      <locationID>394</locationID>
      <sorting>13230</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <fp>24</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>66</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>10</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="DemolitionCharge">
      <id>98</id>
      <locationID>393</locationID>
      <sorting>13240</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <fp>30</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>70</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
      <isOperablyPlaced>false</isOperablyPlaced>
      <isIntendedToPlace>false</isIntendedToPlace>
      <placedLocation>0</placedLocation>
      <ownerWasCX>false</ownerWasCX>
      <ownerWasElite>false</ownerWasElite>
      <dcWasCaptured>false</dcWasCaptured>
    </Counter>
    <Counter xsi:type="DemolitionCharge">
      <id>99</id>
      <locationID>394</locationID>
      <sorting>13240</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <fp>30</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>67</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
      <isOperablyPlaced>false</isOperablyPlaced>
      <isIntendedToPlace>false</isIntendedToPlace>
      <placedLocation>0</placedLocation>
      <ownerWasCX>false</ownerWasCX>
      <ownerWasElite>false</ownerWasElite>
      <dcWasCaptured>false</dcWasCaptured>
    </Counter>
    <Counter xsi:type="DemolitionCharge">
      <id>100</id>
      <locationID>394</locationID>
      <sorting>13240</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <fp>30</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>68</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
      <isOperablyPlaced>false</isOperablyPlaced>
      <isIntendedToPlace>false</isIntendedToPlace>
      <placedLocation>0</placedLocation>
      <ownerWasCX>false</ownerWasCX>
      <ownerWasElite>false</ownerWasElite>
      <dcWasCaptured>false</dcWasCaptured>
    </Counter>
    <Counter xsi:type="DemolitionCharge">
      <id>101</id>
      <locationID>393</locationID>
      <sorting>13240</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <fp>30</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>69</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
      <isOperablyPlaced>false</isOperablyPlaced>
      <isIntendedToPlace>false</isIntendedToPlace>
      <placedLocation>0</placedLocation>
      <ownerWasCX>false</ownerWasCX>
      <ownerWasElite>false</ownerWasElite>
      <dcWasCaptured>false</dcWasCaptured>
    </Counter>
    <Counter xsi:type="Leader">
      <id>102</id>
      <locationID>394</locationID>
      <sorting>14360</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>2</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>10</morale>
      <brokenMorale>10</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>5</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-3</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>103</id>
      <locationID>406</locationID>
      <sorting>14350</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>10</morale>
      <brokenMorale>10</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>6</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-2</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>104</id>
      <locationID>405</locationID>
      <sorting>14330</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>2</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>105</id>
      <locationID>416</locationID>
      <sorting>14310</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>4</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>0</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>106</id>
      <locationID>418</locationID>
      <sorting>14340</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>3</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-2</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>107</id>
      <locationID>420</locationID>
      <sorting>14320</sorting>
      <isRemoved>false</isRemoved>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>3</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMoved>false</hasMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <hasFired>false</hasFired>
      <isConcealed>false</isConcealed>
      <isConcealedDuringSetup>false</isConcealedDuringSetup>
      <isHidden>false</isHidden>
      <isHiddenDuringSetup>false</isHiddenDuringSetup>
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <locationsPassed />
      <terrainsPassed />
      <isTemporarilyImmobilized>false</isTemporarilyImmobilized>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <supportWeaponsUsed />
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
  </counters>
  <unitsKIA />
  <supportWeaponsDestroyed />
  <locationControl>
    <LocControl>
      <loc>562</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>557</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>561</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>556</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>372</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>373</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>385</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>386</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>356</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>355</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>354</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>374</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>357</loc>
      <side>scenarioDefender</side>
    </LocControl>
    <LocControl>
      <loc>418</loc>
      <side>scenarioAttacker</side>
    </LocControl>
    <LocControl>
      <loc>391</loc>
      <side>scenarioAttacker</side>
    </LocControl>
    <LocControl>
      <loc>394</loc>
      <side>scenarioAttacker</side>
    </LocControl>
    <LocControl>
      <loc>393</loc>
      <side>scenarioAttacker</side>
    </LocControl>
    <LocControl>
      <loc>406</loc>
      <side>scenarioAttacker</side>
    </LocControl>
    <LocControl>
      <loc>405</loc>
      <side>scenarioAttacker</side>
    </LocControl>
    <LocControl>
      <loc>420</loc>
      <side>scenarioAttacker</side>
    </LocControl>
    <LocControl>
      <loc>421</loc>
      <side>scenarioAttacker</side>
    </LocControl>
  </locationControl>
  <eventQueue />
  <buildingsMoppedUp />
</Scenario>