﻿<?xml version="1.0" encoding="utf-8"?>
<Scenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <name>Rattenkrieg</name>
  <description>The scenario takes place in Stalingrad during September 1942. The huge land grab of Army Group B had come to an end in the perimeter of Stalingrad which saw the Blitzkrieg of the previous months converted into a pitched battle of urban warfare which the Germans called Rattenkrieg (Rat War).</description>
  <descriptionVictoryConditions>The Germans win if they control at game end the buildings (6,9), (12,7) and (15,7).</descriptionVictoryConditions>
  <nextCounterID>46</nextCounterID>
  <commandIndex>0</commandIndex>
  <mapName>Rattenkrieg</mapName>
  <turn>0</turn>
  <sanAttacker>3</sanAttacker>
  <sanDefender>3</sanDefender>
  <maxTurns>6</maxTurns>
  <attackerHasEndedPhase>false</attackerHasEndedPhase>
  <defenderHasEndedPhase>false</defenderHasEndedPhase>
  <scenarioAttacker>German</scenarioAttacker>
  <scenarioDefender>Russian</scenarioDefender>
  <actor>both</actor>
  <setupFirst>scenarioDefender</setupFirst>
  <moveFirst>scenarioAttacker</moveFirst>
  <attacker>scenarioAttacker</attacker>
  <defender>scenarioDefender</defender>
  <phaseName>Setup</phaseName>
  <phaseNumber>0</phaseNumber>
  <phaseStep>start</phaseStep>
  <attackerFieldPromotionMMC>-1</attackerFieldPromotionMMC>
  <players>
    <string>German</string>
    <string>Russian</string>
  </players>
  <infantriesAttemptedRally />
  <infantriesAttemptedDeploy />
  <infantriesAttemptedRecombine />
  <infantryRecoveryAttempts />
  <infantrySWRepairAttempts />
  <buildingsMoppedUp />
  <knownEnemyUnits />
  <movingStacks />
  <fireGroups />
  <closeCombatAttacks />
  <victoryCondition xsi:type="VictoryConditionAnd">
    <andConditions>
      <AVictoryConditionBool xsi:type="VictoryConditionObjectiveControlBuilding">
        <player>scenarioAttacker</player>
        <data>
          <anyType xsi:type="xsd:int">330</anyType>
        </data>
      </AVictoryConditionBool>
      <AVictoryConditionBool xsi:type="VictoryConditionObjectiveControlBuilding">
        <player>scenarioAttacker</player>
        <data>
          <anyType xsi:type="xsd:int">333</anyType>
        </data>
      </AVictoryConditionBool>
      <AVictoryConditionBool xsi:type="VictoryConditionObjectiveControlBuilding">
        <player>scenarioAttacker</player>
        <data>
          <anyType xsi:type="xsd:int">340</anyType>
        </data>
      </AVictoryConditionBool>
    </andConditions>
  </victoryCondition>
  <counters>
    <Counter xsi:type="SetupArea">
      <id>0</id>
      <locationID>23</locationID>
      <sorting>4000</sorting>
      <locationIDs>
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      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>1</id>
      <locationID>21</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>21</int>
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        <int>425</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="Squad">
      <id>2</id>
      <locationID>24</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>3</id>
      <locationID>24</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>4</id>
      <locationID>24</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>5</id>
      <locationID>37</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>6</id>
      <locationID>37</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>7</id>
      <locationID>50</locationID>
      <sorting>11010</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>6</morale>
      <brokenMorale>5</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>C</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>2</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>4</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>8</id>
      <locationID>50</locationID>
      <sorting>11010</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>6</morale>
      <brokenMorale>5</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>C</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>2</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>4</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>9</id>
      <locationID>50</locationID>
      <sorting>11010</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>6</morale>
      <brokenMorale>5</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>C</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>2</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>4</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>10</id>
      <locationID>63</locationID>
      <sorting>11010</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>6</morale>
      <brokenMorale>5</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>C</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>2</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>4</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>11</id>
      <locationID>63</locationID>
      <sorting>11010</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>6</morale>
      <brokenMorale>5</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>C</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>2</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>4</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>12</id>
      <locationID>76</locationID>
      <sorting>13220</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>2</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>13</id>
      <locationID>89</locationID>
      <sorting>13210</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>14</id>
      <locationID>102</locationID>
      <sorting>13200</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>0</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>15</id>
      <locationID>23</locationID>
      <sorting>12210</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>4</fp>
      <range>10</range>
      <pp>5</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>16</id>
      <locationID>36</locationID>
      <sorting>12200</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>17</id>
      <locationID>36</locationID>
      <sorting>12200</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>0</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="Squad">
      <id>18</id>
      <locationID>25</locationID>
      <sorting>11030</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>45</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>19</id>
      <locationID>25</locationID>
      <sorting>11030</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>45</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>20</id>
      <locationID>25</locationID>
      <sorting>11030</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>45</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>21</id>
      <locationID>25</locationID>
      <sorting>12200</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>45</setupAreaID>
      </setupCondition>
      <fp>2</fp>
      <range>6</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>20</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="Leader">
      <id>22</id>
      <locationID>25</locationID>
      <sorting>13250</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>2</turn>
        <phase>0</phase>
        <setupAreaID>45</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>5</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-2</leadershipDRM>
    </Counter>
    <Counter xsi:type="Squad">
      <id>23</id>
      <locationID>14</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>4</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>24</id>
      <locationID>14</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>4</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>25</id>
      <locationID>14</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>4</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>26</id>
      <locationID>27</locationID>
      <sorting>11070</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>1</variant>
      <fp>5</fp>
      <range>4</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>3</elr>
      <smokePlacementExponent>4</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>13</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>27</id>
      <locationID>287</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>28</id>
      <locationID>287</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>29</id>
      <locationID>287</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>30</id>
      <locationID>53</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>31</id>
      <locationID>53</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>32</id>
      <locationID>53</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>33</id>
      <locationID>66</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>34</id>
      <locationID>79</locationID>
      <sorting>13340</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>3</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-2</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>35</id>
      <locationID>80</locationID>
      <sorting>13330</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>2</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>36</id>
      <locationID>255</locationID>
      <sorting>13320</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>37</id>
      <locationID>256</locationID>
      <sorting>13310</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>0</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>38</id>
      <locationID>269</locationID>
      <sorting>12210</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>5</fp>
      <range>12</range>
      <pp>3</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>39</id>
      <locationID>286</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>40</id>
      <locationID>286</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>41</id>
      <locationID>286</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="Flamethrower">
      <id>42</id>
      <locationID>15</locationID>
      <sorting>12230</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>24</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>10</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="DemolitionCharge">
      <id>43</id>
      <locationID>16</locationID>
      <sorting>12240</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>30</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
      <isOperablyPlaced>false</isOperablyPlaced>
      <isIntendedToPlace>false</isIntendedToPlace>
      <placedLocation>0</placedLocation>
      <ownerWasCX>false</ownerWasCX>
      <ownerWasElite>false</ownerWasElite>
      <dcWasCaptured>false</dcWasCaptured>
    </Counter>
    <Counter xsi:type="DemolitionCharge">
      <id>44</id>
      <locationID>16</locationID>
      <sorting>12240</sorting>
      <nationality>German</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>1</setupAreaID>
      </setupCondition>
      <fp>30</fp>
      <range>1</range>
      <pp>1</pp>
      <isPossessed>false</isPossessed>
      <isPossessedBy>0</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>0</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>0</repairNumber>
      <removalNumber>0</removalNumber>
      <variant>0</variant>
      <isOperablyPlaced>false</isOperablyPlaced>
      <isIntendedToPlace>false</isIntendedToPlace>
      <placedLocation>0</placedLocation>
      <ownerWasCX>false</ownerWasCX>
      <ownerWasElite>false</ownerWasElite>
      <dcWasCaptured>false</dcWasCaptured>
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>45</id>
      <locationID>25</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>25</int>
        <int>38</int>
        <int>51</int>
        <int>64</int>
        <int>77</int>
        <int>90</int>
        <int>103</int>
        <int>116</int>
        <int>129</int>
        <int>142</int>
        <int>155</int>
        <int>168</int>
        <int>181</int>
        <int>194</int>
        <int>207</int>
        <int>220</int>
      </locationIDs>
    </Counter>
  </counters>
  <unitsKIA />
  <supportWeaponsDestroyed />
</Scenario>