﻿<?xml version="1.0" encoding="utf-8"?>
<Scenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <name>GuardsCounterattack</name>
  <description>The fighting takes place on October 6th, 1942 in Stalingrad and puts German first line troops against Russian Guards. The 37th Guards intended to counterattack after the Germans laid siege to the important Tractor Works.</description>
  <descriptionVictoryConditions>The Russian player wins if he controls at least 2 of the stone buildings the German player initially starts in at the end of turn 5. For every of his startup stone buildings the Russian player loses against the German the Russian player must control an additional of the German ones. Alternatively the Russian player wins if he has at least 3 times the number of unbroken Squads (equivalents) than the German player at the end of play. Otherwise the German player wins.</descriptionVictoryConditions>
  <nextCounterID>74</nextCounterID>
  <commandIndex>0</commandIndex>
  <mapName>GuardsCounterattack</mapName>
  <turn>0</turn>
  <sanAttacker>6</sanAttacker>
  <sanDefender>6</sanDefender>
  <maxTurns>5</maxTurns>
  <attackerHasEndedPhase>false</attackerHasEndedPhase>
  <defenderHasEndedPhase>false</defenderHasEndedPhase>
  <scenarioAttacker>Russian</scenarioAttacker>
  <scenarioDefender>German</scenarioDefender>
  <actor>both</actor>
  <setupFirst>scenarioDefender</setupFirst>
  <moveFirst>scenarioAttacker</moveFirst>
  <attacker>scenarioAttacker</attacker>
  <defender>scenarioDefender</defender>
  <phaseName>Setup</phaseName>
  <phaseNumber>0</phaseNumber>
  <phaseStep>start</phaseStep>
  <attackerFieldPromotionMMC>-1</attackerFieldPromotionMMC>
  <players>
    <string>German</string>
    <string>Russian</string>
  </players>
  <infantriesAttemptedRally />
  <infantriesAttemptedDeploy />
  <infantriesAttemptedRecombine />
  <infantryRecoveryAttempts />
  <infantrySWRepairAttempts />
  <buildingsMoppedUp />
  <knownEnemyUnits />
  <movingStacks />
  <fireGroups />
  <closeCombatAttacks />
  <victoryCondition xsi:type="VictoryConditionOr">
    <orConditions>
      <AVictoryConditionBool xsi:type="VictoryConditionGreaterEquals">
        <conditionA xsi:type="VictoryConditionAdd">
          <addConditions>
            <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
              <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                <player>scenarioAttacker</player>
                <data>
                  <anyType xsi:type="xsd:int">872</anyType>
                </data>
              </boolCondition>
            </AVictoryConditionNumber>
            <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
              <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                <player>scenarioAttacker</player>
                <data>
                  <anyType xsi:type="xsd:int">873</anyType>
                </data>
              </boolCondition>
            </AVictoryConditionNumber>
            <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
              <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                <player>scenarioAttacker</player>
                <data>
                  <anyType xsi:type="xsd:int">145</anyType>
                </data>
              </boolCondition>
            </AVictoryConditionNumber>
            <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
              <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                <player>scenarioAttacker</player>
                <data>
                  <anyType xsi:type="xsd:int">861</anyType>
                </data>
              </boolCondition>
            </AVictoryConditionNumber>
            <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
              <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                <player>scenarioAttacker</player>
                <data>
                  <anyType xsi:type="xsd:int">223</anyType>
                </data>
              </boolCondition>
            </AVictoryConditionNumber>
          </addConditions>
        </conditionA>
        <conditionB xsi:type="VictoryConditionAdd">
          <addConditions>
            <AVictoryConditionNumber xsi:type="VictoryConditionAdd">
              <addConditions>
                <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
                  <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                    <player>scenarioDefender</player>
                    <data>
                      <anyType xsi:type="xsd:int">871</anyType>
                    </data>
                  </boolCondition>
                </AVictoryConditionNumber>
                <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
                  <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                    <player>scenarioDefender</player>
                    <data>
                      <anyType xsi:type="xsd:int">157</anyType>
                    </data>
                  </boolCondition>
                </AVictoryConditionNumber>
                <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
                  <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                    <player>scenarioDefender</player>
                    <data>
                      <anyType xsi:type="xsd:int">211</anyType>
                    </data>
                  </boolCondition>
                </AVictoryConditionNumber>
                <AVictoryConditionNumber xsi:type="VictoryConditionBoolToNumber">
                  <boolCondition xsi:type="VictoryConditionObjectiveControlBuilding">
                    <player>scenarioDefender</player>
                    <data>
                      <anyType xsi:type="xsd:int">870</anyType>
                    </data>
                  </boolCondition>
                </AVictoryConditionNumber>
              </addConditions>
            </AVictoryConditionNumber>
            <AVictoryConditionNumber xsi:type="VictoryConditionValueInt">
              <value>2</value>
            </AVictoryConditionNumber>
          </addConditions>
        </conditionB>
      </AVictoryConditionBool>
      <AVictoryConditionBool xsi:type="VictoryConditionGreaterEquals">
        <conditionA xsi:type="VictoryConditionObjectiveUnbrokenSquadEquivalent">
          <player>scenarioAttacker</player>
          <data />
        </conditionA>
        <conditionB xsi:type="VictoryConditionMultiply">
          <multiplyCondition xsi:type="VictoryConditionObjectiveUnbrokenSquadEquivalent">
            <player>scenarioDefender</player>
            <data />
          </multiplyCondition>
          <factor>3</factor>
        </conditionB>
      </AVictoryConditionBool>
    </orConditions>
  </victoryCondition>
  <counters>
    <Counter xsi:type="Squad">
      <id>0</id>
      <locationID>319</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>69</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>1</id>
      <locationID>319</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>69</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>2</id>
      <locationID>319</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>69</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>3</id>
      <locationID>322</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>71</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>4</id>
      <locationID>322</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>71</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>5</id>
      <locationID>322</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>71</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>6</id>
      <locationID>151</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>61</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>7</id>
      <locationID>151</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>61</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>8</id>
      <locationID>151</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>61</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>9</id>
      <locationID>231</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>72</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>12</id>
      <locationID>235</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>64</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>16</id>
      <locationID>163</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>65</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>17</id>
      <locationID>221</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>66</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>18</id>
      <locationID>221</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>66</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>19</id>
      <locationID>221</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>66</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>20</id>
      <locationID>242</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>67</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>21</id>
      <locationID>315</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>22</id>
      <locationID>315</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>23</id>
      <locationID>315</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>24</id>
      <locationID>313</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>25</id>
      <locationID>313</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>26</id>
      <locationID>313</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>27</id>
      <locationID>314</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>28</id>
      <locationID>314</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>29</id>
      <locationID>314</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>30</id>
      <locationID>312</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>31</id>
      <locationID>312</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>32</id>
      <locationID>312</locationID>
      <sorting>11090</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>E</clazz>
      <variant>0</variant>
      <fp>6</fp>
      <range>2</range>
      <assaultFire>true</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>12</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>33</id>
      <locationID>231</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>72</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>34</id>
      <locationID>231</locationID>
      <sorting>11050</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>72</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>6</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>true</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>1</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>10</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>35</id>
      <locationID>309</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>73</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>36</id>
      <locationID>309</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>73</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>37</id>
      <locationID>309</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>73</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Squad">
      <id>38</id>
      <locationID>309</locationID>
      <sorting>11050</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>73</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>7</morale>
      <brokenMorale>7</brokenMorale>
      <canSelfRally>false</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <clazz>1</clazz>
      <variant>0</variant>
      <fp>4</fp>
      <range>4</range>
      <assaultFire>false</assaultFire>
      <sprayingFire>false</sprayingFire>
      <elr>0</elr>
      <smokePlacementExponent>0</smokePlacementExponent>
      <mfLeaderBonus>0</mfLeaderBonus>
      <mfLeaderBonusSaved>0</mfLeaderBonusSaved>
      <bpv>7</bpv>
    </Counter>
    <Counter xsi:type="Leader">
      <id>39</id>
      <locationID>319</locationID>
      <sorting>13330</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>69</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>2</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>41</id>
      <locationID>322</locationID>
      <sorting>13310</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>71</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>0</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>42</id>
      <locationID>151</locationID>
      <sorting>13340</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>61</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>3</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-2</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>43</id>
      <locationID>231</locationID>
      <sorting>13320</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>72</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>44</id>
      <locationID>235</locationID>
      <sorting>13320</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>64</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>8</morale>
      <brokenMorale>8</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>45</id>
      <locationID>309</locationID>
      <sorting>13200</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>73</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>0</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>0</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>46</id>
      <locationID>163</locationID>
      <sorting>13210</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>65</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>9</morale>
      <brokenMorale>9</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>1</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-1</leadershipDRM>
    </Counter>
    <Counter xsi:type="Leader">
      <id>47</id>
      <locationID>315</locationID>
      <sorting>13220</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>70</setupAreaID>
      </setupCondition>
      <mf>0</mf>
      <mfSpent>0</mfSpent>
      <mfRoadBonus>0</mfRoadBonus>
      <mfRoadBonusSpent>0</mfRoadBonusSpent>
      <hasMoveEnded>false</hasMoveEnded>
      <hasAdvanced>false</hasAdvanced>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <hasMinimumMoved>false</hasMinimumMoved>
      <hasAssaultMoved>false</hasAssaultMoved>
      <isPinned>false</isPinned>
      <isExhausted>false</isExhausted>
      <wasExhausted>false</wasExhausted>
      <isBoundingFire>false</isBoundingFire>
      <isKIA>false</isKIA>
      <mustRout>false</mustRout>
      <canRout>false</canRout>
      <mustCC>false</mustCC>
      <isInMelee>false</isInMelee>
      <isWithdrawingFromMelee>false</isWithdrawingFromMelee>
      <withdrawToLocation>0</withdrawToLocation>
      <locationsPassed />
      <terrainsPassed />
      <morale>10</morale>
      <brokenMorale>10</brokenMorale>
      <canSelfRally>true</canSelfRally>
      <isDesperationMorale>false</isDesperationMorale>
      <isBroken>false</isBroken>
      <hasLostInherentFirepower>false</hasLostInherentFirepower>
      <swUsageCount>0</swUsageCount>
      <variant>2</variant>
      <isWounded>false</isWounded>
      <leadershipDRM>-2</leadershipDRM>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>48</id>
      <locationID>163</locationID>
      <sorting>12210</sorting>
      <nationality>Russian</nationality>
      <owner>scenarioAttacker</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>65</setupAreaID>
      </setupCondition>
      <fp>4</fp>
      <range>10</range>
      <pp>5</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>16</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>11</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>49</id>
      <locationID>319</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>69</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>2</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>50</id>
      <locationID>322</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>71</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>4</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>51</id>
      <locationID>322</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>71</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>5</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>52</id>
      <locationID>151</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>61</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>7</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>53</id>
      <locationID>151</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>61</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>8</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="LightMachineGun">
      <id>54</id>
      <locationID>231</locationID>
      <sorting>12200</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>72</setupAreaID>
      </setupCondition>
      <fp>3</fp>
      <range>8</range>
      <pp>1</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>33</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>1</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>1</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="MediumMachineGun">
      <id>55</id>
      <locationID>231</locationID>
      <sorting>12210</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>72</setupAreaID>
      </setupCondition>
      <fp>5</fp>
      <range>12</range>
      <pp>3</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>34</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>2</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>2</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="HeavyMachineGun">
      <id>56</id>
      <locationID>235</locationID>
      <sorting>12220</sorting>
      <nationality>German</nationality>
      <owner>scenarioDefender</owner>
      <setupCondition>
        <turn>0</turn>
        <phase>0</phase>
        <setupAreaID>64</setupAreaID>
      </setupCondition>
      <fp>7</fp>
      <range>16</range>
      <pp>4</pp>
      <isPossessed>true</isPossessed>
      <isPossessedBy>12</isPossessedBy>
      <hasPrepFired>false</hasPrepFired>
      <hasFirstFired>false</hasFirstFired>
      <hasFinalFired>false</hasFinalFired>
      <rateOfFire>3</rateOfFire>
      <breakdownNumber>12</breakdownNumber>
      <isMalfunctioned>false</isMalfunctioned>
      <isDestroyed>false</isDestroyed>
      <repairNumber>3</repairNumber>
      <removalNumber>6</removalNumber>
      <variant>0</variant>
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>61</id>
      <locationID>151</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>151</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>64</id>
      <locationID>235</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>235</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>65</id>
      <locationID>163</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>163</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>66</id>
      <locationID>221</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>221</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>67</id>
      <locationID>242</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>242</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>69</id>
      <locationID>319</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>319</int>
        <int>344</int>
        <int>356</int>
        <int>316</int>
        <int>343</int>
        <int>355</int>
        <int>317</int>
        <int>342</int>
        <int>354</int>
        <int>318</int>
        <int>341</int>
        <int>353</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>70</id>
      <locationID>314</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>314</int>
        <int>348</int>
        <int>357</int>
        <int>313</int>
        <int>347</int>
        <int>358</int>
        <int>312</int>
        <int>346</int>
        <int>359</int>
        <int>315</int>
        <int>345</int>
        <int>360</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>71</id>
      <locationID>320</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>320</int>
        <int>334</int>
        <int>349</int>
        <int>321</int>
        <int>337</int>
        <int>350</int>
        <int>323</int>
        <int>336</int>
        <int>351</int>
        <int>322</int>
        <int>335</int>
        <int>352</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>72</id>
      <locationID>211</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>211</int>
        <int>340</int>
        <int>367</int>
        <int>209</int>
        <int>338</int>
        <int>366</int>
        <int>231</int>
        <int>339</int>
        <int>365</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
    <Counter xsi:type="SetupArea">
      <id>73</id>
      <locationID>311</locationID>
      <sorting>4000</sorting>
      <locationIDs>
        <int>311</int>
        <int>331</int>
        <int>362</int>
        <int>308</int>
        <int>330</int>
        <int>361</int>
        <int>309</int>
        <int>332</int>
        <int>363</int>
        <int>310</int>
        <int>333</int>
        <int>364</int>
      </locationIDs>
      <concealmentPoints>0</concealmentPoints>
      <locationsWithConcealedUnits />
    </Counter>
  </counters>
  <unitsKIA />
  <supportWeaponsDestroyed />
  <locationControl />
</Scenario>